Arliax Blog

Development notes

The Arliax Devlog

A practical journal about indie game development: prototypes, design decisions, technical experiments, polish, and the lessons worth documenting along the way.

June 1, 2026 · 6 min read

Unobserved: Planets and Beacons

Planets now have real visual identity, beacon deployment has more ceremony, and Explorer Beacons can carve smoother paths through fog of war.

May 30, 2026 · 8 min read

Unobserved: The Nuke Artifact

A dedicated look at the Nuke artifact: how it deploys, moves, detonates, traces ownership, synchronizes across the network, and renders its mushroom-cloud shader.

May 29, 2026 · 6 min read

Unobserved: Lasers, Shields, Artifacts, and Vortex Control

A combat-heavy update with new weapons, radar, shields, invisibility, active artifacts, vortex capture, drone formation work, and stronger testing tools.

May 25, 2026 · 6 min read

Unobserved: Minimap, Level Ups, Items, and Multiplayer

A focused update on the tactical minimap, layered fog of war, homing missiles, vacuum pickups, level-up choices, shaders, and the first real multiplayer pass.

May 24, 2026 · 5 min read

Why I'm Making Unobserved, and What I Built in the First Days

The thinking behind Unobserved, the first playable systems, and how a solo prototype started to find its shape.